Select Projects. 1998-2016

Apple eMate designed by Thomas Meyerhoffer

Apple

eMate 1997

Working as a Senior Designer at Apple with Jony Ive in 1997, Thomas Meyerhoffer was instrumental in creating the eMate: a laptop computer considered the precursor to the influential iMac. Its translucent, naturalistic shape represented a bold experiment in educational computing. This innovative visual design helped catalyze a new era of success for Apple, paving the way for the brand we know today.

Orrefors glass object

Orrefors

Sculptural Project, 2001

World renowned Swedish glass brand Orrefors asked us to propose designs that would move them forward reinforcing their past. Known as one of the highest quality producers of crystal glass in the world, we explored ways to express the quality of the material with a subconscious form communicating power and a calming force - the overall spirit of the glass.

Swell glass bowl for Danese designed by Thomas Meyerhoffer

Swell

Danese Milano, 2001

Partnering with legendary Italian accessory brand, Danese Milano, we envisioned a storage solution for your desk that, at once, are able to collect anything and sooth your mind with it's calming flowing form. A contrarian approach to a common problem, using form to collect disparate objects and thoughts.

Cappellini Chair

Cappellini

M2 Chair, 2001

Presenting an eye-catching silhouette from any angle of view, the chair has a poetic practicality that invites you to position it anywhere and use it your own way. The chair was shown at milano furniture fair 2001. It is comprised of a carbon fiber frame layered with high-performance foam, pressure-formed, wrapped in a luxury leather manufactured by a known Italian car brand. Raised cushioning interfaces with the body at critical posture points, for maximum comfort in lounging.

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Danger HipTop mobile phone designed by Thomas Meyerhoffer

Danger

Hip Top Mobile Phone, 2002

Partnering with Andy Rubin's fisrt hardware start-up, Danger, we designed the first flip out screen smart phone for the mobile marketplace. This was an innovative and elegant solution for the user to access the keyboard underneath the screen. Danger Hip Top Mobile Phone was sold by and renamed, the T Mobile Sidekick, which was the first smartphone to capture the attention of pop culture celebrities and teenagers. Danger was later acquired by Microsoft, Inc. in 2008.

Neil Pryde Windsurfing sail design by Thomas Meyerhoffer

Neil Pryde

Windsurfing Sail Line 2003

Working with Neil Pryde, we designed a sleek and compelling line of 12 versatile sails, responding to the demands of high performance windsurfing. Free-style wave sails were made robust with improved handling, while flat-water sails were fluid in form and aerodynamic for fast planing. Suceeding its launch, the product line was a huge success, establishing a new industry standard and earning numerous international design awards.

Flow snowboarding binding

Flow

Snowboard Binding, 2003

Working with Flow snowboarding company, we reinvented the snowboard binding. Responding to riders’ dissatisfaction with the conventional system, our design allowed the user to slide their foot into an adjustable front sleeve, then lean down and flip a lever to lock the back support into place. The new method took seconds to perform, minimizing fuss and maximizing ride time.

Smith Warp goggle

Smith

Ski & Motorcross Goggles 1997-2007

We created 3 innovative and industry leading goggle designs for Smith. Each product helping to define the brand as the market leader at the time. V3 : considered the original modern goggle, featuring a wrap-around lens — never before seen — providing a superior fit and field of view. Warp : the first goggle to incorporate an outrigger system for a superior ergonomic fit. Alias : the first female specific goggle, a staple in Smith’s product range for over 10 years.

Meyerhoffer Surfboard

The Surfboard Project

Surfboard Design, 2005

In 2000, Thomas began exploring new surfboard concepts. Less concerned in functionality and instead focused on feeling, these early surfboards were created in an expression of the experience itself: riding a wave. Finding design in nature and never intended for production they explored new design directions and became the start of a journey that would take Thomas around the world over the next several years and meet some of most influential shapers and surfers. Today, Meyerhoffer has a dedicated following of surfers from around the world surfing the explorative designs. Determined to move the experience forward, he continues to develop new surfboard designs and connect with influencial shapers and surfers.

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Sony Ericson Wearable technology design concept

Sony Ericsson

Wearable Technology 2006

In 2007 Sony Ericsson commissioned us to visualize a futuristic product to demonstrate the revolutionary capabilities of their Bluetooth technology. We conceptualized a “smart-watch” a timepiece that served as a mobile phone and a camera. The design concept was widely exhibited and a forerunner to the current trend for wearables and a post-mobile future.

Tork Dispenser

Tork

Dispenser line, 2007

SCA is a leader in global hygiene and sustainable paper products. They operate in over 100 countries with annual sales exceeding 10 billion Euros.

Studio Meyerhoffer was commissioned by Tork to design a line of dispensers that would communicate an universal message of hygene and mindfullness. When Meyerhoffer started to engage with Tork they where number three in the world, today Tork is the clear number one with over 100 million users every single day.In 2009, the Tork Elevation range received both an IF Design Award and Red Dot Design Award. The products were assessed on criteria including functionality, design quality, degree of innovation and environmental friendliness.

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Chumby soft computer

Chumby

Soft Computer, 2007

In many respects, the ‘Chumby’, was a truly pioneering gadget. We created the world’s first ‘soft computer’. Designed to be compact, mobile and accessible, the Chumby was a Wi-Fi connected device that ran open-source software widgets. The design was aimed to set the product apart from competitors and gain attention in a disparate market that had not yet seen the iPhone. Dubbed the, “anti-iPod”, the design succeeded in attracting interest upon release, challenging every convention in personal computing. Selling hundred of thousands of units, Chumby sustained a cult following of users and gave way to a spring of today's touch screen based Internet gadgets. Produced & Engineered in partnership with PCH.

Wikireader mobile reader

Wikireader

Affordable Knowledge Reader, 2008

With global connectivity an ever-pressing issue, we worked with start-up company Openmoko to create the WikiReader, a unique offline reader, to deliver the entire Wikipedia knowledge base in a singular device, without the need for an internet connection. Operating offline, the device could travel to the ends of the internet, to areas remote, or be used at home in moments unplugged. With a social context of spreading knowledge to remote countries in Africa and Asia that lack technological infrastructure, Wikireader was inexpensively designed to have product life and functionality for multiple years.

Coca-Cola Heritage glass

Coca-Cola

Heritage glass, 2010

As universally recognizable as the Spencerian script logo, the Coca-Cola glass is a genuine design icon. Together with the patented Contour Bottle, they comprise the most recognized packaging in modern industrial history. How then could we re-design the now 84 year-old, Coca-Cola bell glass and ensure this status was maintained: how do you update an icon?

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Griffin multidock storage unit

Griffin

Multidock Charging System, 2013

Griffin asked us to design their new charging platform. A device, which is an essential accessory in schools, libraries and offices that charges multiple devices in a single location, efficiently and securely. We reduced the overall size, to lighten the product's presence and improve portability. A simple and inviting shape that can settle into any surrounding. A world wide success for Griffin's new product group, the design was deployed by two large Japanese School districts.

Latch lock

Latch

Startup, 2014-2016

Latch is a smart access system for your apartment, home and office. The design is the result of a carefully crafted reinvention of the ancient door lock, Latch was designed with three values in mind: trust, longevity, and mindfulness. Latch was awarded three international design awards in 2016.

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